Ability List
Speed+10% - Complete mission 5
Start the stage with a speed tome, increasing your movement speed by
10%
Speed+20% - Get grade A in Ability Mode - Relay Robber
Start the stage with 2 speed tomes, increasing your movement speed
by 20%. This can stack with +10% to start with 3.
Carry Speed - Complete mission 2 with grade A
Increase maximum speed tome by 2. This can stack with the 2 extra
you get in Tome Taker mode.
Range+10% - Complete mission 7
Start the stage with a range tome, increasing your stealing range by
10%
Range+20% - Get grade A in Ability Mode - Tome Taker
Start the stage with 2 speed tomes, increasing your stealing range
by 20%. This can stack with +10% to start with 3.
Carry Range - Complete mission 8 with grade A
Increase maximum range tome by 2. This can stack with the 2 extra
you get in Tome Taker mode.
Value+10% - Complete mission 6
Start the stage with a value tome, increasing the value of items by
10%
Value+20% - Get grade A in Ability Mode - Original
Start the stage with 2 speed tomes, increasing the value of items by
20%. This can stack with +10% to start with 3.
Carry Value - Complete mission 4 with grade A
Increase maximum value tome by 2. This can stack with the 2 extra
you get in Tome Taker mode.
Gem+10% - Complete mission 1
Start the stage with a gem tome, increasing the duration of gems by
10%
Gem+20% - Get grade A in Ability Mode - Gem Grabbing
Start the stage with 2 speed tomes, increasing the duration of gems
by 20%. This can stack with +10% to start with 3.
Carry Gem - Complete mission 7 with grade A
Increase maximum gem tome by 2. This can stack with the 2 extra you
get in Tome Taker mode.
Floor-Magnet - Complete mission 10 with grade A
Causes a floor magnet gem to appear occasionally. It works on a separate
timer to the usual gems and as such, won't interfere with it.
Slow-Time - Get grade A in Ability Mode - Stupid Mode
Causes a Slow-Time gem to appear occasionally. It works on a separate
timer to the usual gems and as such, won't interfere with it.
Item-Stop - Complete mission 9 with grade A
Causes a Item-Stop gem to appear occasionally. It works on a separate
timer to the usual gems and as such, won't interfere with it.
Double-Score - Complete mission 4
Causes a Double-Score gem to appear occasionally. It works on a separate
timer to the usual gems and as such, won't interfere with it.
Long-Range - Complete mission 11
Causes a Long-Range gem to appear occasionally. It works on a separate
timer to the usual gems and as such, won't interfere with it.
Super-Looter - Complete mission 5 with grade A
Causes a Super-Looter gem to appear occasionally. It works on a separate
timer to the usual gems and as such, won't interfere with it.
Looter-Magnet - Complete mission 6 with grade A
Causes a Looter-Magnet gem to appear occasionally. It works on a separate
timer to the usual gems and as such, won't interfere with it.
Atomic Clock - Complete mission 8
Clocks give an extra second to normal.
Auto-Clock - Complete mission 3
Instead of a clock appearing for you to collect, you are given the
time automatically. However, the time is reduced by 2 seconds.
Item Lure - Complete mission 10
Roaming loot appears 25% more frequently.
Haste Respawn - Complete mission 9
Static items respawn faster and at closer range. The time to respawn
is reduced by approximately 30% (varies slightly by level) and 75%
normal distance required
Head Start - Get grade A in Ability Mode - Timed Twoccing
Start with an extra 15 seconds
Master Jump - Complete mission 2
Double jump allows you to jump higher, and you can maintain control
of your looter.
Delay Level - Complete mission 1 with grade A
You need 25 items to level up instead of the normal 20 (100 instead
of 80 in Stupid Mode)
Rush Level - Complete mission 3 with grade A
You need 15 items to level up insteadofthe normal 20 (60 instead of
80 in Stupid Mode)
Seek Gem - Complete mission 11 with grade A
Gems are marked on your screen in the same way clocks are
Teleport - Complete mission 12
Pressing Backspace will instantly take your looter back to your
initial starting position in the market square
Combo Master - Complete mission 12 with grade A
Collecting an item that causes a combo now gives 75% more score
instead of 50%. The item also contributes 15% more than normal to
making the next clock appear.
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