Twoccer World 2

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Ability List

Speed+10% - Complete mission 5
Start the stage with a speed tome, increasing your movement speed by 10%

Speed+20% - Get grade A in Ability Mode - Relay Robber
Start the stage with 2 speed tomes, increasing your movement speed by 20%. This can stack with +10% to start with 3.

Carry Speed - Complete mission 2 with grade A
Increase maximum speed tome by 2. This can stack with the 2 extra you get in Tome Taker mode.

Range+10% - Complete mission 7
Start the stage with a range tome, increasing your stealing range by 10%

Range+20% - Get grade A in Ability Mode - Tome Taker
Start the stage with 2 speed tomes, increasing your stealing range by 20%. This can stack with +10% to start with 3.

Carry Range - Complete mission 8 with grade A
Increase maximum range tome by 2. This can stack with the 2 extra you get in Tome Taker mode.

Value+10% - Complete mission 6
Start the stage with a value tome, increasing the value of items by 10%

Value+20% - Get grade A in Ability Mode - Original
Start the stage with 2 speed tomes, increasing the value of items by 20%. This can stack with +10% to start with 3.

Carry Value - Complete mission 4 with grade A
Increase maximum value tome by 2. This can stack with the 2 extra you get in Tome Taker mode.

Gem+10% - Complete mission 1
Start the stage with a gem tome, increasing the duration of gems by 10%

Gem+20% - Get grade A in Ability Mode - Gem Grabbing
Start the stage with 2 speed tomes, increasing the duration of gems by 20%. This can stack with +10% to start with 3.

Carry Gem - Complete mission 7 with grade A
Increase maximum gem tome by 2. This can stack with the 2 extra you get in Tome Taker mode.

Floor-Magnet - Complete mission 10 with grade A
Causes a floor magnet gem to appear occasionally. It works on a separate timer to the usual gems and as such, won't interfere with it.

Slow-Time - Get grade A in Ability Mode - Stupid Mode
Causes a Slow-Time gem to appear occasionally. It works on a separate timer to the usual gems and as such, won't interfere with it.

Item-Stop - Complete mission 9 with grade A
Causes a Item-Stop gem to appear occasionally. It works on a separate timer to the usual gems and as such, won't interfere with it.

Double-Score - Complete mission 4
Causes a Double-Score gem to appear occasionally. It works on a separate timer to the usual gems and as such, won't interfere with it.

Long-Range - Complete mission 11
Causes a Long-Range gem to appear occasionally. It works on a separate timer to the usual gems and as such, won't interfere with it.

Super-Looter - Complete mission 5 with grade A
Causes a Super-Looter gem to appear occasionally. It works on a separate timer to the usual gems and as such, won't interfere with it.

Looter-Magnet - Complete mission 6 with grade A
Causes a Looter-Magnet gem to appear occasionally. It works on a separate timer to the usual gems and as such, won't interfere with it.

Atomic Clock - Complete mission 8
Clocks give an extra second to normal.

Auto-Clock - Complete mission 3
Instead of a clock appearing for you to collect, you are given the time automatically. However, the time is reduced by 2 seconds.

Item Lure - Complete mission 10
Roaming loot appears 25% more frequently.

Haste Respawn - Complete mission 9
Static items respawn faster and at closer range. The time to respawn is reduced by approximately 30% (varies slightly by level) and 75% normal distance required

Head Start - Get grade A in Ability Mode - Timed Twoccing
Start with an extra 15 seconds

Master Jump - Complete mission 2
Double jump allows you to jump higher, and you can maintain control of your looter.

Delay Level - Complete mission 1 with grade A
You need 25 items to level up instead of the normal 20 (100 instead of 80 in Stupid Mode)

Rush Level - Complete mission 3 with grade A
You need 15 items to level up insteadofthe normal 20 (60 instead of 80 in Stupid Mode)

Seek Gem - Complete mission 11 with grade A
Gems are marked on your screen in the same way clocks are

Teleport - Complete mission 12
Pressing Backspace will instantly take your looter back to your initial starting position in the market square

Combo Master - Complete mission 12 with grade A
Collecting an item that causes a combo now gives 75% more score instead of 50%. The item also contributes 15% more than normal to making the next clock appear.